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  • Multiplayer performance issues

    I'm playing on PC (steam) and experiencing a decline in performance that varies depending on the number of players in a multiplayer game, whilst playing alone i have 100 fps+ however in a server with 3-4 players my performance is reduced to 30-40 fps and with 8-12 players my game is unplayable at 10-20 fps.

    After considering the nature of the performance decrease and the pattern revealed (by testing with varying numbers of players) I'm wondering if the multiplayer synchronization and physics are being rendered on the same thread as the graphics? A lack of multi-threading in that area might explain the issue that i'm having when playing online.

    PC specs in picture