This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Customizing your Car

    A thread for what exactly happens to your car when you change certain settings.

  • #2
    Tires

    1:Rim Diameter: Affects how much your tire can move (or "squish"). The more contact your tires have with the road, the more traction you gain, but you sacrifice top speed in turn and acceleration at higher gears. This is caused by friction that the car uses to get off the starting line, then has to overcome. Lower settings are good for shorter straits and sharper turns for speed runs and drifting. Higher settings are good for longer straits and smoother turns for speed running and longer drifts.

    2:Tyre/Tire width: Affects how much contact with the road your car has. Smaller tyres are good for longer straits and smoother turns for speed running and longer drifts.
    Larger tyres are good for shorter straits and sharper turns for speed runs and drifting.

    3:Tyre Pressure: Has a slightly different effect than Rim Diameter but the two options are much alike.
    Last edited by Jmari0; 10-21-2017, 02:24 PM.

    Comment


    • #3
      Suspension

      1:Spring Size: Affects center of gravity and clearance from the ground. A lower setting is preferred as it will prevent the car from rolling. A higher setting is only required if you are going over bumps or wish to have a rolling effect. Having a low suspension in real life will damage the underside of the car, but in game will cause loss of control when going over a bump.

      2:Spring stiffness: A high setting will prevent rolling but can send shock waves throughout your car when going over a bump. A lower setting will have a smoother ride and prevent sudden loss of control but will cause more rolling. Can effect traction when rolling. When turning, more of the cars weight is put on the cars two outside wheels, causing less traction. But, this also effects the traction when accelerating. When accelerating, weight is put on the back two wheels increasing traction and grip, good for RWD setups and cars.

      3:Shock absorber stiffness: When a spring commpresses, it rebounds with, when going over and big enough bump, enough force to throw the car back up into the air. A shock absorber limits this bounciness by a scale of how stiff it is.
      Last edited by Jmari0; 10-21-2017, 03:07 PM.

      Comment


      • #4
        can change the supra leakage for the gtr r34 skyline? is to give the car a better look

        Comment


        • #5
          Something on tire pressures for Time Attacks:

          The lower tire pressure, the more the car's balance shifts to final oversteer. Useful for cars that refuse to turn in. However, it does make the car prone to sliding on the exits of turns, wasting you time. Conversely, when you increase tire pressure, the car's balance shifts to final understeer. This can sometimes stabilize oversteery cars, but sometimes it can make the car refuse to turn in or be able to put the power down on exit. Higher tire pressures however usually stabilize the car on corner exit.

          Skewing the tire pressure so that there is less tire pressure in the front than the rear = oversteer
          Skewing the tire pressure so that there is less pressure in the rear than the front = understeer

          Also run max tire widths for Time Attack. Period. There is no other reason to run anything less.

          Comment

          Working...
          X